According to Spiral Knights' head developer Nick Popovich, Spiral Knights was once intended to have food items that would lure enemies. The food was to work like normal items, it would be held above a knight's head and different food items would attract different species.
Contents.IntroductionGunslingers wield, ranged weapons capable of hitting enemies from long distances. They specialize in pelting the enemy with damage while front-line fighters help to keep the monsters at bay. A good gunslinger knows how to suppress monsters and use a monster's weakness to deal the maximum damage possible per shot.Handguns excel at evasive gameplay. A knight with a handgun doesn't need to get close to monsters to deal damage, allowing them to stay out of range of melee attacks and easily evade projectiles.A gunslinger also has the advantage that nearly all guns deal full, which means more critical damage dealt from a gun.If you wish to rain death from above, stay alive and live the dream of being a gunslinger, this guide is for you!Getting startedGuns generally do less damage than swords, but make up for it in range. This means two things:. Having specialized damage weapons is more important for gunslingers. Gunslingers have the potential to take very little damage, being able to easily stay at range from enemies.Starting out, you might as well skip normal damage guns and go straight into specialized damage.
This is because once you have two specialized damage types, you are guaranteed to be able to deal at least neutral damage to all six monster types and critical damage against four types. If you were to make a normal damage gun and one specialized damage gun, you would be able to do normal damage against all six types, but critical damage against only two types.Guns have a magazine size, after which you must stop and reload before firing again.
During this time you also can not shield and move at 55% speed. What this means is that reloading is the most vulnerable time for a gunslinger. Also note that one line of guns which have larger magazines are autofire, and require you to stand still and shoot the entire magazine which also leaves you vulnerable.As a gunslinger you can also take shots at enemies that might otherwise not be as exposed. For example, if a silkwing were healing a lumber, and several other enemies blocked it on either side, you could pull out your and snipe a few shots at it.ControlsA comfortable control setup that allows you to move and fire in different directions is very important.
Here is one example of how you could set up your controls to be an effective gunslinger:Control SchemeAttackShieldAimMoveSwitch WeaponRMBLMBMouseWASDSpaceThe BasicsWhen in a party.Gunslingers play an important part in holding up strategic locations for a party's success, whether that is outright killing monsters or suppressing them for a period of time. Creating areas to maneuver are vital in staying alive. Knockback guns such as the or could be very helpful.However, rapidly firing your sidearm might be a danger to teammates and hinder their effectiveness. Most commonly, sword and bomb users have problems with monsters being flung into them by the Pulsar line. While this is something to keep in mind, please note that all bright explosions like the Blaster or Catalyzer charge can be blinding at times so be wary.When in specific situations.There are situations when you just can't afford to take damage. At times like that, it is important for a gunslinger to avoid reloading so they stay out of danger, still able to move at normal speed and shield.
In this case, it is best to follow a shot pattern as follows to avoid reloading:shoot all but one bullet-pause-shoot all but one bullet-pauseYou can avoid having to shoot before charging your weapon by using this pattern:shield-hold attack key-release shieldQuick weapon switching can be accomplished by using this trick to cancel the switching animations:switch-shieldTo avoid damage in situations where you just cannot back away from the crowd, use the technique. While more popular among swordmasters, this basic technique also works well for gunslingers, and doubles as an opportunity to combine getting an extra shot off before:shoot only one bullet-shield-repeatIf your shot hits between two monsters who are directly next to each other, you can do damage to both. To do this it helps to turn off your autotarget, which by default you can do by pressing and holding your left shift button.The Armament AlchemersAlchemers are a potent force in a gunner's arsenal. A properly used Alchemer is a fearsome sight as it can produce a steady stream or a burst of damage on demand.
All Alchemer bullets will ricochet to the left when it strikes a wall or a target; the chance of ricochets will rise as the star level increases. The charge shot of the Alchemer is its main selling point.
Once an Alchemer reaches its 5. form, the initial charged shot will split into four ricochets, two the left and right.
Each splitting bullet will ricochet again up to two times causing large amounts of damage. If a charged Alchemer shot is aimed correctly (which is to the left or right of a monster, and not directly), the resulting damage will be several times the amount of a regular bullet and the status (should the player be using a status Alchemer) is practically guaranteed. It is important to note that an Alchemer's regular shots have slightly less range than most other guns (it could be a glitch yet to be fixed). The charge shots however have a range similar to Valiance/Antigua.The Prismatech line deals elemental damage. Although this line does not induce status, it is compensated with a higher raw damage output than the other elemental alchemers.
The charge shot of a Prismatech is considerably more powerful than the status alchemers should the player land a fair amount of ricochets on the target(s).,The Cryotech line deals elemental damage and is able to induce onto targets not immune to the status. All shots as well as their ricochets have a chance to freeze their target into place, but each bullet can also break the freeze. Though the Hail Driver may have less total output than the other Alchemers, the freezes, especially from charge shots, can be used to set up enemies for additional charges which can provide a stream of high damage. The freeze inflicted by the Cryotech line can extinguish, but may also refreeze melted.,The Firotech line deals elemental damage and is able to set to all enemies that are not immune. The Firotech line has two outlets of damage: the bullets, and the fire status which causes damage per tick. It is arguably the highest powered Alchemer being able to provide more overall damage than the Prismatech line in neutral stratums.
This line can melt, but will also set ablaze.,The Voltech line deals elemental damage and is able to all foes that are not immune. The Voltech line is able to provide crowd control via shock spasms and a steady damage per tick. The Voltech line is particularly useful in crowds where the shock will travel through each monster providing their individual tick as well as hinder the movement of said mob. Be aware that it can also supercharge.The Shadowtech line deals shadow damage and has no additional status. Its raw damage output is equal to that of the Prismatech line, both of which are higher than that of the status Alchemers.
Its power and fast bullet speed is ideal for dealing with the and families, the latter of which tend to approach in clusters.Remember!. Alchemer line guns have a two-shot magazine.
The ricochets may trip switches, set off explosive blocks, or aggro unwanted monsters if the player is not careful.BlasterThe Blaster line is a general-purpose gun that can viably fill roles in both PvE and PvP. The bullets fired from a Blaster are considerably fast and provide a fair amount of knockback with each impact. Blasters are good at playing both offensively and defensively and are a good choice for novice gunslingers.The Valiance deals normal damage, making it equally effective against all enemies in the Clockworks. While the Valiance is almost never the outright best gun for any situation, it is universally useful, making it an excellent choice for a knight who is using only one gun. Knights who plan on owning multiple guns should craft one of the Blaster's specialized damage lines instead.Note that the recipes for the Valiance line are given for free as rank rewards, which makes the Valiance line cheaper to craft than the specialized Blasters.The Arcana is the elemental variant of the Blaster.
The Arcana, when supported by a piercing or shadow weapon, can make a better general purpose gun than the Valiance as the Arcana hits for critical damage against two of the three turrets, and hits the third for neutral damage. The Construct and Undead families contain many slow moving monsters, making them easy targets for the Arcana.The Phantamos is the shadow variant of the Blaster. Very effective against Slimes and Gremlins. Be warned that Gremlins will attempt to dodge projectiles.The Riftlocker is the piercing variant of the Blaster. Wolvers and Devilites are among the hardest enemies to hit with projectiles, so getting the most out of this gun requires a better aim than the other Blasters.Remember!. Blaster line guns have a three-shot magazine. Each shot of a Blaster causes knockback; the charged shot causes even more knockback.AntiguaThe Antigua line fires a clip of six fast bullets.
Though individual bullets have a lower damage output than other guns, it compensates for this by having a very high DPS rate. Antigua line bullets themselves cause minimal (almost nonexistent) knock back which means it will hardly interfere with other party members.
This line of gun is also quite useful in PvP; its rapid fire properties can amass considerable damage. It also interrupts bombers during their charge period, crippling their effectiveness in battle.,The Argent Peacemaker is an elemental revolver with a high damage bonus against the. The damage bonus is much appreciated as the undead family consists of several slow moving monsters (such as ), which means the player can deliver large amounts of damage, even killing the monster, before it ever gets close enough to attack. The Argent Peacemaker's bullets can also chase faster moving targets (such as the family). This gun is just as competent against the family since it consists of slow moving monsters.,The Sentenza is a shadow revolver with a high damage bonus against.
Since Gremlins are able to move quickly and behave haphazardly, fights with a Sentenza are more active and alert (and arguably more fun) than with its counterpart. The Sentenza is also viable against the family which are slow moving and track in clusters. The Sentenza is specialized against monsters of different speeds, and therefore requires a more versatile player.,The Gilded Griffin is a piercing revolver with a damage bonus of high against., and The Gilded Griffin requires the user to be quick and make every shot count, as both the Fiend and Beast families have many fast and projectile-dodging monsters among their ranks.,The Obsidian Carbine deals Shadow damage like the, but trades off its Gremlin damage bonus for a chance to inflict poison with each shot. While more difficult to obtain, the Obsidian Carbine is a strictly better gun than the Sentenza. The Gremlin bonus of the Sentenza can be made irrelevant by obtaining Max handgun damage, and the poison provided by the Carbine prevents the gun's damage from being out-healed by and.Remember!. Antigua line guns have a six-shot magazine, the most of any gun line. The reload rate is also slightly faster than other guns.
The Antigua costs 20 which are obtained by completing the. Recipes for the Antigua's upgrades can only be obtained from. The is an event weapon and has no recipe. It may be crafted at the and requires materials from the event to craft.
The may also be used to craft this weapon, but only while the event is active.PulsarThe Pulsar line shoots slow bullets that expand into large orbs halfway to maximum range. Each large orb is more damaging than its initial form and causes a fair amount of knockback with each impact. Expanded shots detonate upon contact with a monster, or reaching the 9 tile range of the gun. The Pulsar line makes an effective utility gun, being able to interrupt turrets with ease and keep groups of monsters from approaching the party.
Pulsars are suited for defensive gunslingers, or as support weapons, taking up the 'area-denial' weapon role commonly associated with bombs and other AoE weapons.Be warned that simply spamming the Pulsar without paying attention to where your shots are knocking enemies will often do more harm than good. Keep track of where your party members are and only knock the enemies away if you're sure it won't interfere with what they're doing.,The Polaris is one of the two elemental damage Pulsars. The Pulsar is less reliable at dealing knockback as shocked enemies are briefly locked in place, which prevents them from being knocked back. However, this can also be used to your advantage as enemies which do not suffer knockback are much easier to hit with consecutive shots. This is especially useful in PvP, as it allows you to deal additional damage to an opponent who would normally attempt to get out of range of your gun.,The Wildfire is one of the two elemental damage Pulsars.
The Wildfire's fire status does not interfere with its knockback, making it the better of the two elemental Pulsars for area denial. The fire status combined with specialized damage makes this the Pulsar line with the highest potential damage.,The Permafroster is the sole shadow damage option for the Pulsar. The Permafroster has the most unreliable knockback of the Pulsars as frozen enemies cannot be knocked back.
Using the Permafroster for area denial purposes will often make the freeze useless as the freeze will be broken by the additional shots hitting the enemy.The Supernova is a normal damage Pulsar that does not inflict a status effect. It deals more neutral damage than the other Pulsar lines.
A ' set' is a of items that share similar names, appearances, statistics, and (usually) abilities. Costume sets only share similar names and appearances.This page is a list of known sets. It should be thought of as a sortable gallery of sets.There are no special or hidden bonuses for equipping an entire set. For convenience, cumulative statistics are listed. There are many items that are not in sets that might grant desired abilities and defenses - see the, and pages for larger lists that include all relevant items and their stats. Use the to find specific abilities quickly.
Press 'enter' to go through a highlighted term to the next one. For example, crtl+F and 'fiend' will highlight all sets that have items which grant fiend bonuses.as well as penalties.The default order of the list is alphabetical using the path name (alchemy tree), and within-path, by increasing star level, if both are tied, then items are ordered by Date of Release.In the 'Items in Set' column, items are listed:. Helmet. Armor. Shield (if applicable)Path column rarely implies shield crafting tree, only armor and helmet items. See individual pages for alchemy tree details.For a compressed collection of all set visuals, see the.Many items are in 'collections' or 'families' with other similar items (like ) - collections are not included here. Weapons, trinkets, and other similarly named items are currently not listed here.See individual pages for information about weapon sets, or search similar names in the wiki's navigational search bar.
Editors might add in other gear types to this list at some point, but not all weapon/trinket/armor/helmet/shield sets are clear. For example, is clearly with the Vog Cub set, but is the in a set with, and the Azure Guardian gear? These seem more like a collection. Not everything is consistently clear, is it?
Until more consensus is reached, the list is kept simple and somewhat sparse, only including items that have similar defenses and abilities that contribute to cumulative statistics.Some items are considered to be in a set that doesn't include an armor or helmet. Several of the 'Tortodrone' items are like this - the equipment set for these items so far consists of a handgun and a shield, like the (handgun) and (shield).For a list of costume sets, see the page and sort the table by 'group' - items will generally sort into 'sets' when possible. Many costume sets are 'implied' sets, so the costume list might seem ambiguous for many items.
Several costume sets have multiple color variations. Including all of these variations in the list would make the page very long, inefficient, and not as useful. Individual costume pages will usually have set visuals, if the costume is in an official set. Alternatively, use the Control+F keyboard function and search for 'set.' Set NameItems in SetVisualCumulative StatisticsStarPathAngelic.Damage Bonus vs Fiend: Medium★★★☆☆AngelicSeraphic.Damage Bonus vs Fiend: Medium★★★★☆AngelicFallen.Universal Attack Speed Increase: MediumDamage Penalty vs Fiend: Very High (you deal less damage to them)★★★★★AngelicHeavenly Iron.Sword Damage Bonus: MediumDamage Bonus vs Fiend: Medium★★★★★AngelicValkyrie.Damage Bonus vs.
Fiend: Very High★★★★★AngelicChroma.Damage Bonus vs. Slime: Medium★★★☆☆ChromaSalamander.Damage Bonus vs.
Slime: Medium★★★★☆ChromaArcane Salamander.Damage Bonus vs. Slime: MediumDamage Bonus vs. Beasts: Medium★★★★★ChromaVolcanic Salamander.Damage Bonus vs. Slime: Very High★★★★★ChromaVirulisk.Damage Bonus vs. Slime: Medium★★★★☆ChromaDeadly Virulisk.Damage Bonus vs.